Jun
06
2016

Penalty Kick Simulator (Final)

12 meetings of class has been done and finally the time has come, it is time for the team to submit and present the program to the class. After facing a lot of constraints last week, the team managed to fix the errors and came up with solutions for the program. Stated in the previous post that the team is having trouble in inputting the physics of the game, and to adapt to the situation, the team changed the program. Objects/models are imported to oimo.js physics to ease the burden of the team since there are a lot of things to learn about creating a very good webgl.

The final product is finished and thankfully it achieves the team’s goal in creating this program/game. The team’s measurement of success are the features. Successfully working features in this program are essential features such as: players have full control of the camera and this is also used to aim the direction of the ball, the goal post is successfully imported using three.js and modeled using blender, ball is interactive and implement physics, the goalkeeper is moving in front of the goal post (using tween.js), the environment of the game mimics a football environment (texture). Despite the lack of features that was planned in earlier phase, the game is still playable and interactive for users. With the obstacle (keeper & goalpost) and the ball’s auto re-spawn feature, both makes a good game and an achievement for the team.

The team is very proud and happy that the product is finished, this project have taught the team a lot of things about webgl and design. Mr. Bagus & Deni (TA) have been a very good mentor in actualizing the project, the team personally thank Mr. Bagus & Deni for teaching the necessary knowledge in order to create this project.

Now this is the demo video of our project

 

Written by caesaradyatma in: |

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